Standard layer
WebXR immersive AR
Rear-camera world tracking, WebGL rendering, local reference space, hit-test, and DOM Overlay.
One scene · Two runtimes
The homepage answers one question: can this runtime run our immersive AR scene?
01 / API
Only APIs required by the shared scene are checked.
02 / Scenes
Open a focused experiment. Standard WebXR and OpenArea enhancements stay visible as separate, testable capabilities.
Use hit-test to find a real surface, then tap to place a cube.
Open scene → 02STANDARD WEBXRTest the image-tracking feature with a local reference marker.
Open scene → 03STANDARD WEBXRKeep controls and live diagnostics in the XR session overlay.
Open scene → 04OPENAREA ENHANCEMENTAttach the native front-camera stream to the active AR session.
Open scene →02 / Runtime strategy
The scene always starts through standards-based immersive-ar.
Standard layer
Rear-camera world tracking, WebGL rendering, local reference space, hit-test, and DOM Overlay.
Optional enhancement
When the private API exists, the same session also shows the native front camera.